Mighty Jack by Ben Hatke

Published by First Second 

Summary:  Jack’s summer is not looking too great: he’s expected to take care of his autistic sister Maddie while his single mom struggles to make ends meet with two jobs.  At a flea market, an unsavory vendor (with the help of Maddie, speaking for the first time) trades Jack a box of seeds for the keys to his mother’s car.  Needless to say, this doesn’t go over too well with Mom.  The next day, Maddie is outside at the crack of dawn, digging up the backyard to plant the seeds.  Before long, the two kids have created a garden of plants that come to life in more ways than one, and that attracts both the neighbor girl, Lilly, and a talking dragon.  After a gigantic snail almost crushes Maddie, Jack has had enough, and tries to burn the entire garden.  But complete destruction seems impossible, and by the end of this book, Maddie’s been carried off by a garden monster, and Lilly and Jack are arming themselves to go after her.  Readers will have to wait for the next installment to see if they will be successful.  208 pages; grades 4-7.

Pros:  This graphic novel retelling of Jack and the Beanstalk has all the adventure, compelling characters, and fantastic artwork to make it irresistible to middle grade readers.

Cons:  The cliffhanger ending.

Narwhal: Unicorn of the Sea! by Ben Clanton

Published by Tundra Books 

Summary:  Narwhal is a happy-go-lucky fellow with a perpetual grin on his face (right under his horn).  He meets up with the more serious Jellyfish (“Jellyfish? Hee hee! That sounds funny!”), and the two become unlikely friends.  There are three stories in this beginner graphic novel.  The friendship happens in the first one; Narwhal delivers horns to various sea creatures and creates a pod (“Podtastic!”) in the second; and Narwhal shows Jellyfish how a blank book can be an interesting read in the third.  In between the first two stories are two pages of Really Fun Facts about narwhals and jellyfish, and in between the third and fourth is “The Narwhal Song” which involves limited lyrics and a considerable amount of hand clapping.  Good news for fans: it looks like the second Narwhal and Jelly Book will be out next May.  64 pages; grades K-3.

Pros:  Elephant and Piggie aficionados will enjoy stepping up to the world of Narwhal and Jelly.  The humor is similar and the reading just a level or two above.

Cons:  The artwork is pretty primitive with a somewhat limited palette.

Ogres Awake! By James Sturm, Andrew Arnold, and Alexis Frederick-Frost

Published by First Second

 

Summary:  When the knight sees ogres waking up, she rushes to the castle to warn the king.  He seems pretty unconcerned, but eventually he puts down his comic book and leads her out back where the garden gnomes are tending the vegetables.  Eventually, the knight ends up with the task of peeling and chopping an enormous pile of potatoes and carrots, which the gnomes turn into a gigantic pot of stew.  Just in time, because the ogres are now fully awake and storming the castle.  It proves to be just what the monsters need (“low blood sugar is no joke,” comments one), and the kingdom is saved…for now.  Endpapers show how to draw the knight, Edward the horse, the gnomes, and the ogres.  40 pages; ages 4-8.

Pros:  A fun graphic novel for the younger set, from the three cartoonists who brought you Adventures in Cartooning.  Looks like there will be more to come.

Cons:  At the conclusion, the knight declares, “All in all, things worked out pretty good, I suppose.”  Grammar.

 

Snow White: A Graphic Novel by Matt Phelan

Publisher:  Candlewick Press 

Summary:  The story of Snow White is retold in a Depression-era New York City setting.  Samantha White’s mother often calls her Snow, but sadly she dies of what appears to be tuberculosis when Samantha is still quite young.  Enter the evil stepmother, queen of the Ziegfeld Follies, who dazzles Snow’s father into marriage, then sends her stepdaughter away to school.  Before long, the father is dead, and the stepmother sets her sights on Snow.  Running away, Snow meets up with seven young street urchins who hide her and protect her as best they can.  They’re no match for Snow’s evil foe, though, and before long, Snow has fallen into a deep sleep.  A handsome New York City detective holds the key to her awakening, the evil stepmother is disposed of in a fitting ending, and Snow, the detective, and their seven boys live happily ever after.  216 pages; grades 5-8.

Pros:  An amazingly well-done retelling of the classic tale in an unexpected setting.  It’s a story of few words, with much of it being told through the artwork, which perfectly captures the era.

Cons:  This evil stepmother goes beyond Disney…she’s a cold-blooded killer with at least two murders under her belt before she goes after Snow.

Lucy & Andy Neanderthal by Jeffrey Brown

Published by Crown Books 

Summary:  Siblings Lucy and Andy, as well as their friends and family, are Neanderthals, which means…what?  Two modern scientists appear at the end of each chapter to fill the reader in on how Neanderthals hunted, created tools, communicated, made clothes, and more.  There are pertinent comments throughout the story which is a humorous slice-of-life look at several days with the Neanderthals.  The family prepares  for a big mammoth hunt, goes on the hunt, then turns the dead mammoth into meat and clothes.  At the end, the Neanderthals meet up with some humans, who seem to be fabulous new neighbors until Andy overhears them plotting to take over the Neanderthals’ cave.  This sets up for book 2 which is previewed on the final few pages.  There’s a section at the end with still more Neanderthal information, and a note from the author in which he claims to have read almost 100 books to prepare for the creation of this graphic novel.  224 pages; grades 2-6.

Pros:  Far more educational than what I was expecting from the author of Jedi Academy, but don’t worry, there is plenty of fun mixed in as well.  This one is guaranteed to fly off the library shelves, and readers will be laughing too much to realize they’re learning, too.

Cons:  I prefer some color in my graphic novels.

The King of Kazoo by Norm Feut

Published by GRAPHIX 

Summary:  Cornelius, king of Kazoo, is a good deal more concerned with his legacy than with actually ruling his kingdom.  When a mysterious volcanic eruption occurs, his daughter Bing convinces him that the two of them, plus inventor Torq, should go explore a tunnel she’s discovered in the volcano.  They head off in Torq’s latest invention, a car.  There are plenty of adventures along the way, but they make it at last, only to discover an evil plot hatched by the ancient alchemist Quaf.  All would be lost if it were up to Cornelius, but fortunately, Bing and Torq are able to put their heads together, combining magic with science, to save the kingdom.  208 pages; grades 3-6.

Pros:  Another winning entry from Scholastic’s GRAPHIX graphic novel imprint.  Kids will appreciate both the adventure and the goofy humor, and will undoubtedly be hoping for another installment.

Cons:  Neither the artwork nor the storyline are as sophisticated as some other GRAPHIX offerings like Bone or Amulet

Ghosts by Raina Telgemeier

Published by Graphix 

Summary:  Cat’s not happy about her family’s move from sunny Southern California to Bahia de la Luna in northern California, where the sun only shines 62 days a year.  Her dad has a new job, but the real reason is the climate is better for her younger sister, Maya, who has cystic fibrosis.  In their first days there, the sisters meet a neighbor boy, Carlos, who offers to take them on a ghost tour of their new town.  Turns out there really are ghosts all over town, and when the three kids run into a pack of them, Maya embraces them with her usual exuberance.  But dancing with ghosts proves to be unhealthy, Maya ends up in the hospital, and Cat blames Carlos.  As summer moves into fall, Cat makes new friends at school, continuing to snub Carlos, while Maya slowly makes a partial recovery from her ghostly encounter.  But the ghostliest time of year—Halloween and the Day of the Dead—are just around the corner, and Maya has to decide how she will deal with the spirits that are all around her.  An author’s note talks more about the inspirations for this book and provides a glimpse into her sketchbook.  256 pages; grades 3-7.

Pros:  Raina Telgemeier has created another graphic masterpiece.  Ghosts would make a great book group selection, with questions of life and death to discuss and consider.  Old fans will not be disappointed, and new ones will undoubtedly be created.

Cons:  This is a bit darker than Telgemeier’s previous books.

Dog Man by Dav Pilkey

Published by Graphix

 

Summary:  George and Harold, creators of Captain Underpants, revisit a character they came up with in first grade.  Police officer Knight has a strong body but a weak brain; his canine companion Greg has a brilliant mind, but isn’t very big or powerful.  An accident results in Greg’s head being stitched on to Officer Knight’s body, creating superhero Dog Man.  Dog Man has four adventures in this comic book, all of them involving his nemesis, Petey the Cat.  The pictures and text channel a talented first grader, complete with occasional crossed-out words and grammatical errors.  “Extra cheesy Flip-o-ramas” are inserted throughout the text to create some “animation”.  The last few pages have instructions on how to draw some of the characters, and there is a preview of Dog Man 2: Unleashed, available January 2017.  240 pages; grades 2-4.

Pros:  Once again, Dav Pilkey has his finger firmly on the pulse of an 8-year-old.  Reluctant readers everywhere, as well as non-reluctant ones, will enthusiastically embrace Dog Man and his adventures.

Cons:  I fear that by reviewing Inspector Flytrap and Dog Man in the same week, I may have irrevocably labeled myself “literary lightweight”.

Compass South by Hope Larson, illustrated by Rebecca Mock

Published by Farrar, Straus, and Giroux

 Summary:  12-year-old twins Alexander and Cleopatra are on their own in 1860’s New York City after their father disappears.  They join a gang, but a robbery gone wrong leads their arrest.  When they tell the police where the gang leader is hiding, they need to leave town in a hurry.  On their way to New Orleans, they see a newspaper article offering a reward for information about a pair of red-haired twin boys from San Francisco.  The two redheads see a chance to make some money, so Cleo cuts their hair, and they change their destination.  On their way, they meet up with another pair of redheaded twins who have the same idea.  Fate intervenes once again, and each set of twins is split up, with one from each pair ending up on two different boats.  Alex and Edwin are put to work on board their ship, while Cleo (traveling under the name of Patrick) and Silas are stowaways on theirs.  The book alternates between the two, with non-stop adventures all the way.  There are vicious pirates, a hungry puma, an angry gang leader out for revenge, and even a couple of ill-fated romances.  Alex and Cleo discover they have the tools to look for hidden treasure, but the actual search will have to wait for the sequel, Knife’s Edge.  224 pages; grades 4-8.

Pros:  Newcomer Rebecca Mock has created a graphic masterpiece with a roller-coaster ride adventure story from Hope Larson.  Kids will find it hard to put this down, but will want to take their time to study the detailed illustrations.

Cons:  Having two pairs of identical twins in a graphic novel led to occasional confusion about whose story was being told.

I Am Pan by Mordicai Gerstein

Published by Roaring Brook Press 

Summary: Which Greek god has the most kid appeal? Pan, of course, the fun-loving god of noise, confusion, sheep, shepherds, goats, goatherds, bees, and beekeepers. Mordicai Gerstein combed through Greek myths to find all the ones he could in which Pan played a role. So after recounting his own birth, Pan then goes on to tell different stories about himself, including his marriage to Echo (who knew?), how he invented his famous pipes, and his pivotal role in helping the Greeks at the Battle of Marathon. The ending suggests that Pan and his deity comrades are still living among us today, a “fact” Rick Riordan fans will appreciate. A brief author’s note explains how and why Gerstein came to write this book; a list of the mythology books he used for his research is included. 80 pages; grades 1-5.

Pros: Written in comic book form with illustrations by Caldecott Medalist Gerstein, this is a perfect introduction to mythology for elementary age kids. Those already familiar with the Greek pantheon will enjoy expanding on their knowledge.

Cons: Reading a book with a goofy goat-man on the cover, emblazoned with the large words, “I Am Pan!” may open you up to scorn and derision from offspring over the age of 10.