Published by Scholastic Graphix
Summary: Clem and her robot brother Dig are orphans whose brilliant archaeologist parents were killed when the kids were young. After living in an orphanage for years, Clem and Dig decide they are better off fending for themselves. It’s not easy, though, and when old friend (or enemy?) Kilburn shows up and offers them the chance to compete in a race to unearth archaeological relics, they find it hard to say no. The race is illegal, but the stakes are high. Kilburn is in it for the money, while Clem is more interested in the archaeological value of the items they’re seeking. Each leg of the race is dangerous and filled with adventure, but in the end, Clem and Dig triumph. Kilburn shows his true colors, though, and the kids find themselves on their own once again. The last few pages reveal that Clem has held on to one of the treasures she found, and is considering using it to fund another race. 208 pages; grades 3-7.
Pros: Even the most reluctant readers will enjoy this action-packed graphic novel. The premise of the story is interesting and the artists have created an intriguing fantasy world.
Cons: There were too many pages of race action that were little more than pictures with “Crash! Boom! Bang!” type text.