Lucy & Andy Neanderthal by Jeffrey Brown

Published by Crown Books 

Summary:  Siblings Lucy and Andy, as well as their friends and family, are Neanderthals, which means…what?  Two modern scientists appear at the end of each chapter to fill the reader in on how Neanderthals hunted, created tools, communicated, made clothes, and more.  There are pertinent comments throughout the story which is a humorous slice-of-life look at several days with the Neanderthals.  The family prepares  for a big mammoth hunt, goes on the hunt, then turns the dead mammoth into meat and clothes.  At the end, the Neanderthals meet up with some humans, who seem to be fabulous new neighbors until Andy overhears them plotting to take over the Neanderthals’ cave.  This sets up for book 2 which is previewed on the final few pages.  There’s a section at the end with still more Neanderthal information, and a note from the author in which he claims to have read almost 100 books to prepare for the creation of this graphic novel.  224 pages; grades 2-6.

Pros:  Far more educational than what I was expecting from the author of Jedi Academy, but don’t worry, there is plenty of fun mixed in as well.  This one is guaranteed to fly off the library shelves, and readers will be laughing too much to realize they’re learning, too.

Cons:  I prefer some color in my graphic novels.

The King of Kazoo by Norm Feut

Published by GRAPHIX 

Summary:  Cornelius, king of Kazoo, is a good deal more concerned with his legacy than with actually ruling his kingdom.  When a mysterious volcanic eruption occurs, his daughter Bing convinces him that the two of them, plus inventor Torq, should go explore a tunnel she’s discovered in the volcano.  They head off in Torq’s latest invention, a car.  There are plenty of adventures along the way, but they make it at last, only to discover an evil plot hatched by the ancient alchemist Quaf.  All would be lost if it were up to Cornelius, but fortunately, Bing and Torq are able to put their heads together, combining magic with science, to save the kingdom.  208 pages; grades 3-6.

Pros:  Another winning entry from Scholastic’s GRAPHIX graphic novel imprint.  Kids will appreciate both the adventure and the goofy humor, and will undoubtedly be hoping for another installment.

Cons:  Neither the artwork nor the storyline are as sophisticated as some other GRAPHIX offerings like Bone or Amulet

Ghosts by Raina Telgemeier

Published by Graphix 

Summary:  Cat’s not happy about her family’s move from sunny Southern California to Bahia de la Luna in northern California, where the sun only shines 62 days a year.  Her dad has a new job, but the real reason is the climate is better for her younger sister, Maya, who has cystic fibrosis.  In their first days there, the sisters meet a neighbor boy, Carlos, who offers to take them on a ghost tour of their new town.  Turns out there really are ghosts all over town, and when the three kids run into a pack of them, Maya embraces them with her usual exuberance.  But dancing with ghosts proves to be unhealthy, Maya ends up in the hospital, and Cat blames Carlos.  As summer moves into fall, Cat makes new friends at school, continuing to snub Carlos, while Maya slowly makes a partial recovery from her ghostly encounter.  But the ghostliest time of year—Halloween and the Day of the Dead—are just around the corner, and Maya has to decide how she will deal with the spirits that are all around her.  An author’s note talks more about the inspirations for this book and provides a glimpse into her sketchbook.  256 pages; grades 3-7.

Pros:  Raina Telgemeier has created another graphic masterpiece.  Ghosts would make a great book group selection, with questions of life and death to discuss and consider.  Old fans will not be disappointed, and new ones will undoubtedly be created.

Cons:  This is a bit darker than Telgemeier’s previous books.

Dog Man by Dav Pilkey

Published by Graphix

 

Summary:  George and Harold, creators of Captain Underpants, revisit a character they came up with in first grade.  Police officer Knight has a strong body but a weak brain; his canine companion Greg has a brilliant mind, but isn’t very big or powerful.  An accident results in Greg’s head being stitched on to Officer Knight’s body, creating superhero Dog Man.  Dog Man has four adventures in this comic book, all of them involving his nemesis, Petey the Cat.  The pictures and text channel a talented first grader, complete with occasional crossed-out words and grammatical errors.  “Extra cheesy Flip-o-ramas” are inserted throughout the text to create some “animation”.  The last few pages have instructions on how to draw some of the characters, and there is a preview of Dog Man 2: Unleashed, available January 2017.  240 pages; grades 2-4.

Pros:  Once again, Dav Pilkey has his finger firmly on the pulse of an 8-year-old.  Reluctant readers everywhere, as well as non-reluctant ones, will enthusiastically embrace Dog Man and his adventures.

Cons:  I fear that by reviewing Inspector Flytrap and Dog Man in the same week, I may have irrevocably labeled myself “literary lightweight”.

Compass South by Hope Larson, illustrated by Rebecca Mock

Published by Farrar, Straus, and Giroux

 Summary:  12-year-old twins Alexander and Cleopatra are on their own in 1860’s New York City after their father disappears.  They join a gang, but a robbery gone wrong leads their arrest.  When they tell the police where the gang leader is hiding, they need to leave town in a hurry.  On their way to New Orleans, they see a newspaper article offering a reward for information about a pair of red-haired twin boys from San Francisco.  The two redheads see a chance to make some money, so Cleo cuts their hair, and they change their destination.  On their way, they meet up with another pair of redheaded twins who have the same idea.  Fate intervenes once again, and each set of twins is split up, with one from each pair ending up on two different boats.  Alex and Edwin are put to work on board their ship, while Cleo (traveling under the name of Patrick) and Silas are stowaways on theirs.  The book alternates between the two, with non-stop adventures all the way.  There are vicious pirates, a hungry puma, an angry gang leader out for revenge, and even a couple of ill-fated romances.  Alex and Cleo discover they have the tools to look for hidden treasure, but the actual search will have to wait for the sequel, Knife’s Edge.  224 pages; grades 4-8.

Pros:  Newcomer Rebecca Mock has created a graphic masterpiece with a roller-coaster ride adventure story from Hope Larson.  Kids will find it hard to put this down, but will want to take their time to study the detailed illustrations.

Cons:  Having two pairs of identical twins in a graphic novel led to occasional confusion about whose story was being told.

I Am Pan by Mordicai Gerstein

Published by Roaring Brook Press 

Summary: Which Greek god has the most kid appeal? Pan, of course, the fun-loving god of noise, confusion, sheep, shepherds, goats, goatherds, bees, and beekeepers. Mordicai Gerstein combed through Greek myths to find all the ones he could in which Pan played a role. So after recounting his own birth, Pan then goes on to tell different stories about himself, including his marriage to Echo (who knew?), how he invented his famous pipes, and his pivotal role in helping the Greeks at the Battle of Marathon. The ending suggests that Pan and his deity comrades are still living among us today, a “fact” Rick Riordan fans will appreciate. A brief author’s note explains how and why Gerstein came to write this book; a list of the mythology books he used for his research is included. 80 pages; grades 1-5.

Pros: Written in comic book form with illustrations by Caldecott Medalist Gerstein, this is a perfect introduction to mythology for elementary age kids. Those already familiar with the Greek pantheon will enjoy expanding on their knowledge.

Cons: Reading a book with a goofy goat-man on the cover, emblazoned with the large words, “I Am Pan!” may open you up to scorn and derision from offspring over the age of 10.

Hippopotamister by John Patrick Green

Published by First Second

Summary:  Hippo and Red Panda spend their days in a run-down zoo, until Red Panda decides he’s had enough, and leaves to find a job. Whenever he comes back for a visit, he tells Hippo that he has the best job ever, although his changing hats suggest that it’s always a different job. Finally, Hippo decides to join him. Red Panda tells Hippo that he’s now Hippopotamister, and he has to act like a human. The two friends try cooking, hair dressing, banking, and a host of other positions. In each one, Hippopotamister is a bit unsure of himself, but does his work well; Red Panda, on the other hand, is completely confident, but makes a mess of things and gets them both fired. Finally, discouraged, Hippo returns to the zoo, where he finds everything just as bad as he left it. In one night, he uses his new job skills to fix it all. The animals elect him zookeeper, and Red Panda, with his ebullient personality, is hired on as head of customer relations. 96 pages; grades K-3.

Pros: This graphic novel has cute illustrations and lots of gentle humor, with a satisfying ending. Kids will enjoy learning how to draw Hippopotamister and Red Panda on the last page.

Cons: The lengthy job search got a bit repetitious.

Poptropica: Mystery of the Map by Jack Chabert, illustrated by Kory Merritt

Summary: A hot-air balloon ride gone wrong lands Oliver, Mya, and Jorge on a mysterious island inhabited by dodo birds and Vikings. The dodos are entertaining and companionable, the Vikings, not so much. Not only are Erik the Red and his band after the kids, but Octavian, the balloon’s pilot, wants the magic map they took from him. After a daring prison break and a series of exciting chase scenes, the three children manage to outwit them all and sail off in a Viking vessel. The trip home promises an exciting sequel. 112 pages; grades 1-4.

Pros: This graphic novel is based on the Poptropica website, a gaming site co-founded by Diary of a Wimpy Kid creator Jeff Kinney. All the kid-friendly elements are in place to make this a surefire hit with even reluctant elementary readers.

Cons: Is it really okay to have a positive Jeff Kinney blurb on the front cover a book based on a website he helped create?

Little Dee and the Penguin by Christopher Baldwin

Published by Dial Books for Young Readers

 

Summary: Little Dee is getting tucked in for the night when her park ranger father gets an emergency call. The next time we see her is at her father’s funeral, when she is spotted by animal friends Ted (bear), Blake (dog), and Vachel (vulture). At about the same time, they’re joined by a penguin named Paisley, who has wandered away from his family in Antarctica and is being chased by two polar bears who want him for lunch. Reluctantly, the three friends agree to both save Little Dee from the cold, cruel orphanage and take Paisley back to Antarctica. Their journey takes them to Mexico, Ecuador, and Chile, with plenty of adventures and a few more interesting characters along the way. 128 pages; grades 3-6.

Pros: Originally a webcomic, Little Dee is great fun. Although she herself doesn’t talk, her animal friends more than make up for her silence with their nonstop banter. There’s plenty of snark and sarcasm, but also a good deal of friendship and caring. The illustrations are bright and colorful and will appeal to fans of Bone and Raina Telgemeier.

Cons: Some of the funnier sarcasm may go over the heads of younger readers.

Fluffy Strikes Back by Ashley Spires

Published by Kids Can Press 

Summary: Fluffy is the lead cat of P.U.R.S.T. (Pets of the Universe Ready for Space Travel). Although he used to work out in the field, he now spends his days behind a desk five stories underground, protecting the humans and pets of the world from aliens. But one day, those aliens (insects) invade P.U.R.S.T. headquarters, and Fluffy has to spring back into action to defeat them. It’s a tough job, but with the help of his right-hand cat and chief engineer guinea pig (hamster?), Fluffy is able to get the job done. 72 pages; grades 1-4.

Pros: A fun beginning graphic novel; not too much text, but plenty of cat action.

Cons: A bit of bathroom—or rather, litter box–humor.